# Convert material displacement to mesh in Blender

**URL:** <https://forum.makewithtech.com/t/convert-material-displacement-to-mesh-in-blender/7717>\
**Category:** General\
**Tags:** 3d-print\
**Created:** [August 20, 2023, 9:41pm UTC](https://forum.makewithtech.com/t/convert-material-displacement-to-mesh-in-blender/7717 "2023-08-20T21:41:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![glasscanvas](https://yyz1.discourse-cdn.com/flex035/user_avatar/forum.makewithtech.com/glasscanvas/32/2485_2.png) [@glasscanvas](https://forum.makewithtech.com/u/glasscanvas)\
**Post date:** [August 20, 2023, 9:41pm UTC](https://forum.makewithtech.com/t/convert-material-displacement-to-mesh-in-blender/7717/1 "2023-08-20T21:41:09Z")

</div>

I have scanned with PolyCam a statue. The mesh has good detail but there is more detail in the displacement map. I have seen some YouTube’s that offer some direction but I am not getting good results, distortion or not close to the detail that is in the rendered image. I have subdivided the mesh and tried to apply the UV map. Is there a plug-in, python or better way to do this. So far I have found this in CG-cookie.  
[https://www.youtube.com/watch?v=McALCOr39rY](https://www.youtube.com/watch?v=McALCOr39rY).  
Ultimately I want to print the model with Ender 3 V3 SE.  
Thank you very much.
