Up to now, I was able to create 2 huge projects using TinkerCad. I have no need for functionalities in Blender to design items, TinkerCad suffices. Yet, it runs into problems with big files and too many polygons.
Decimating STL’s can only be done up to a point where you can actually see a decline in how the outcome looks. For my next project, I have about 20 files of ± 30MB to combine. Since TinkerCad does not allow importing files over 25MB and too many triangles, I am stuck.
I need to combine shapes, to remove parts on each object, so when printed, they fit together as one. I need to combine all objects and move them around a bit, so it looks perfect as a total, if that makes any sense. I can’t handle them well in MeshMixer to do so, and Blender is even worse.
I also imported one of those files in cuts in TinkerCad and combined them. I created a shape out of it, as that helps to work with it, a tip I got from TinkerCad helpdesk. But now I have 1 file and I need 19 more, and it already is at it’s maximum to work with. I notice as the object now has red edges and anything I do takes ages, so it’s at it’s max capability. One of my previous projects got the “failed nodes” message more than once, and I barely managed to revert back and finally finish the job, but now I am stuck to handle that much.
I looked online for an alternative which is very similar to work with, but I stumble onto a jungle of programs and so far found none which can compare. Please help!